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AMD Launch GPUOpen

  AMD announced the launch of the GPUOpen initiative.  It is essentially a collection of code, documentation and tools for accessing modern day GPUs.  Although they may not be winning too many battles on the silicon front, AMD’s software initiatives have certainly had an impact, such as Mantle essentially becoming Vulkan, the next version of […]

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Allegro 5.1.13 WIP Released

  Allegro, a C++ based game programming library just released version 5.1.13 WIP, so I would assume the WIP tag means you can expect a few more hiccups than normal.  Allegro holds an interesting place in my heart, as it was one of the first DOS based game programming libraries I ever used.  Yes, I […]

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Unity Release Patch 5.3.1p4

  As always the patch can be downloaded here.  This patch contains: Improvements Documentation: In the scripting API, added information to Graphics.SetRenderTarget() and CommandBuffer.SetRenderTarget() about using linear lighting mode. Updated the wording about using linear lighting mode in the Graphics.Blit() entry. iOS/IL2CPP: Added support for Xcode 7.3 (don’t use __declspec attributes). Samsung TV: Added support […]

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