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Add-On Brings Easy PBR TO Blender

  PBR, Physically-Based Rendering, is the new hotness in the CG world, especially with the increasing popular of Substance Painter.  The end result of that process is a number of textures specifically for channels such as Roughness, Metallic, etc.  Taking the results from Substance to Blender however hasn’t always been the easiest.  Now there exists […]

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Wave ENgine 2.0.5 Released

  Wave Engine, the cross platform C# based 2D/3D engine we looked at a while back, just released version 2.0.5.  The following new features were added in this release:   Viewport Manager is now VirtualScreenManager Per Scene View Configuration Anchors – position elements using screen coordinates 64 bit support   You can read more details, […]

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Kha Site Relaunched

  Kha is a cross platform, open source, cross platform game engine for Haxe developers.  Also, as was just recently covered, they also launched Kode Studio, an IDE for Kha and eventually Haxe development.  With all of these recent launches, they also just relaunched their website at kha.tech.  The new design is much cleaner and […]

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NeoAxis 3D Engine 3.4 Released

  NeoAxis, a C# based game engine with a rich tool suite including a full map editor, just released version 3.4.  A somewhat minimal release in anticipation of version 4. Features from the release: Updated tools skin. Latest PhysX 3.3.4. Works faster and is more stable. Good character physics, improved car physics, fixed terrain problems. […]

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Tiled 0.15.1 Released

  Tiled, the open source map editor, just release a minor update in the form of 0.15.1.   This release added/fixed/changed the following features: Fixed adding/removing object name labels when set to always visible (#1171) Fixed a problem with ‘Execute in Terminal’ on OS X Fixed mouse coordinate conversion for hexagonal renderer Fixed image layer offset […]

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GDX-AI 1.8 Released

  Gdx-ai, an artificial intelligence library (steering, formations, pathfinding and more)  for LibGDX just release version 1.8.  From the change log: [1.8.0] – Updated to libgdx 1.9.1 – API Change and Addition: Pathfinding API * Added method getIndex to the interface IndexedGraph. * Removed classes DefaultIndexedGraph and IndexedNode. – API Change and Addition: Behavior Tree […]

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Unity Release Patch 5.3.2p1

  Another week another Unity patch.  Windows version available here, while the Mac version is available here.  This one is composed of the usual assortment of bug fixes and improvements: Improvements IL2CPP: Removed warnings from generated C++ code when compiling with clang. Fixes (754282) – 2D: Fixed memory leak when applying changes to sprite. (741003) […]

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AMD Launch GPUOpen

  AMD announced the launch of the GPUOpen initiative.  It is essentially a collection of code, documentation and tools for accessing modern day GPUs.  Although they may not be winning too many battles on the silicon front, AMD’s software initiatives have certainly had an impact, such as Mantle essentially becoming Vulkan, the next version of […]

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