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Unreal Engine 4 announced, hands hobbyist market to Unity

  Today Unreal officially announced the release of Unreal Engine 4.  First a blurb about the Unreal Engine from Tim Sweeny:   Unreal Engine 4 launches today. What we’re releasing is both simple and radical: everything. Epic’s goal is to put the engine within reach of everyone interested in building games and 3D content, from […]

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Autodesk announced 2015 versions of products and silently kill off Softimage

  With GDC going on it’s no surprise to hear a number of product announcement.  Today Autodesk announced the annual refresh of almost all of their game related technologies including Maya and Maya LT, Max, MotionBuilder, Mudbox and Softimage.    From the official press release here are the major new features for each product: Autodesk […]

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Unity 5 GDC revealed, then not. Did Polygon jump the gun?

  A pretty common journalistic practice is the news embargo.  Basically a number of journalists are given advance access to information and a date which is the earliest time they can reveal that information.  Everyone once in a while someone jumps the gun and breaks the embargo; often by mistake, sometimes on purpose.  Often when […]

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Sony open source game tool creation kit ATF The Authoring Tools Framework

  From this post on reddit I have learned of the open sourcing of Sony’s game tool creation kit Authoring Tools Framework (ATF).  The ATF is a comprehensive .NET/C# based framework for creating game tools.  It has been used to create all kinds of tools for several shipped games including the level editor for Naughty […]

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Troubleshooting LibGDX exceptions. Configuring Eclipse to be slightly less stupid.

  If you’ve been a regular reader of my blog you will probably know that I am not Eclipse’s biggest cheerleader.  “I hate it” might be a bit strong, but not by much.  Recently though, I’ve been forced to use it more and more.  Frankly, if you want to work in cross platform Java, especially […]

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