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Creating game creation tools using HTML5: Adding a grid and expanding the menus

So my HTML5 game tool creation tutorial series took a bit of a hiatus, but now it’s back.  As a quick recap, if you are interested in creating a) game tools using HTML5/JavaScript and/or b) are looking for examples of non-trivial web applications, this is the series for you!  Keep in mind though, I am […]

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The open sourced Torque 3D game engine announces 2.0 release

GarageGames have announced the 2.0 release of the recently open-sourced Torque 3D game engine.   So, what is new?   Project Manager, a Qt based project creation tool, for creating projects from Torque Templates A dedicated Linux game server, guess this is easily the biggest new feature of this release Various smaller bug fixes and improvements […]

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Blender 2.65 released … a couple days ago. What's in it for Game Developers?

Whoops.  I generally keep on top of new Blender releases, but this one slipped past my radar.  So, this new is a bit dated.   Anyways, Blender 2.65 was released a couple days ago.  This post takes a look at what’s in this release of interest for game developers.  At first glance, not too much. […]

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GameDev math recipes: Collision detection using bounding circles

In our prior tutorial we looked at using an axis aligned bounding box to perform collision testing.  One big downside was the handling of sprite rotation.  Today, we will look at using a circle instead of a rectangle for our collision detection. The circle has the obvious advantage of being the same size no matter […]

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