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Ok now, what the hell is going on here. Blender and bones are going to be the death of me

So i’ve posted a lot lately about my recent experiences with working with bones exported from Blender to LibGDX.  I encountered two problems, first only the base of the bone was available once exported.  Second, bones that were external to the mesh weren’t being updated.  The first isn’t really a big deal, except the solution […]

Ok now, what the hell is going on here. Blender and bones are going to be the death of me Read More

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