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Using Moai with Chrome ( NaCL ( Native Client ( Inception moment there ) ) )

This post is going to look at getting your Moai app to run under NaCL, which is Google’s mechanism for allowing you to execute C++ code within Chrome.  There are a number of restrictions, but fortunately Zipline have done most of the hard work for us.   Like any other platform, your code is run […]

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Creating game creation tools using HTML5: Adding a sprite sheet upload dialog

  A level is made up of sprites and sprites come from somewhere.  In our editor, we are going to allow the user to “upload” multiple image files containing sprite sheets.  However, are server is not required and that is going to require a bit of work.  Also, we are going to need some form […]

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From the UK? Got a concept for a game? Want 25 grand?

  Sony, actually… and file this under the category of longest most unwieldy names ever, Sony Computer Entertainment Worldwide Studios Europe External Development Studio (yeah… really) in collaboration with Creative England and Birmingham Science Park have put together a contest called PlayStation Pioneers, with a grand prize of £25,000.  That’s about 40K in real money! […]

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RIM releases Gameplay 3d 1.5

  I have been following RIM’s Gameplay 3d engine for some time now and they have been improving it at a pretty impressive rate.  Well, they just announced the release of version 1.5.  If you’ve never heard of Gameplay, it is a cross platform mobile game development kit written in C++, but scriptable in Lua. […]

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