Daz3D x Stable Diffusion = Daz AI Studio, a tool nobody asked for.

Daz3D Launch Daz AI Studio

What do you get when you cross Daz3D characters with Stability AI’s Stable Diffusion generative AI? A tire fire mostly… a tire fire known as AI Studio. Judging from the reactions to their announcement video on YouTube, the community isn’t exactly embracing this product with open arms. Details of Daz […]

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Godot 4.x 4.2 3D Lighting Tutorial. Global Illumination, Emissive Textures, Light and Shadows, World Environment and more

Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination

This is a casual, slightly unstructured tutorial covering the task of lighting in the Godot 4.x (Godot 4.2 specifically in this example) game engine. We cover topics including lighting and shadows, world environment, emissive textures, global illumination and more. The tutorial is video only and uses assets from the GameMasters

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Flax Engine 1.8 Released

Flax Engine 1.8 Released

The Flax 3D game engine just released Flax Engine 1.8. This release adds several new features including .NET 8/ C#12 support, a new integrated UI building tool and much more. Details of the Flax Engine 1.8 release from the Flax blog: We’re happy to release Flax 1.8! It brings lots of great

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Blender 4.1 Released for real this time

Blender 4.1 Released

Scheduled for release last week, Blender 4.1 was unfortunately delayed a bit to fix some last minute issues. Thankfully the wait is over and Blender 4.1 is here. The wait was worth it though as Blender 4.1 adds several new features including: Key Links Blender Homepage Blender 4.1 Release Notes

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