Meet the Loom 2D cross platform game engine, currently available for free to indie developers

  Just saw this pop up on Reddit and I thought I would share.  Yesterday a new engine was released, Loom.  (Nothing to do with the excellent game from LucasArts).  Loom works on Mac and Windows and can target Mac, Windows, iOS and Android.       Loom is a new game engine 2D game […]

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Samsung offer indie game developers 100% of revenue on their app store

  Samsung and Chillingo have launched their 100% indie campaign.   Basically they are offering developers (initially) 100% of revenue of games sold in their app store.  As of writing, there are just under 7 days remaining to submit the (note, not your) application if you are interested.   I have a couple Samsung phones […]

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Lots of pretty awesome news out of Xamarin ( the C#/.NET for iOS/Android guys )

  Monotouch and Monodroid ( long since renamed ) are two products that I have *almost* purchased half a hundred times.  If you’ve not heard of them, they are a native port of C# and most of the .NET libraries to iOS and Android.  They have been having a good run and are the underpinnings […]

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Creating game authoring tools in HTML5 table of contents created

I have been working on a long running, but slow in development, series of posts on authoring a level creation tool using HTML5.  It covers how to actually create an application using the popular MVC design pattern, implemented using the YUI3 libraries, as well as the EaselJS graphic library.   If you are interested in […]

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Programmer Art: Blender for Programmers Part 2 — Selection and Navigation

   In this section we are going to cover navigating the Blender interface.  This includes both selecting items, and controlling the application camera.  It is important to realize that the app camera or view, is not the same as a scene camera.  A scene camera is used if you are rendering your graphics to an […]

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