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GameDev For Complete Beginners: A New Series Using Lua/Love2D

  Over the years there have been many tutorial series here on GameFromScratch, many of them aimed at beginning game developers.  What there has never been is a series for complete beginners.  Every single programming tutorial I have ever written has assumed prior programming experience.  Today I am launching a new series that will change […]

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Great Collection of Blender Cycles Materials (And How To Use It)

  Via BlenderNation a great collection of Blender materials came to my attention and I figured I would share.  Blender user Mackraken is a bit of a hoarder of materials and this certainly works to our advantage!  He has made a complete collection of shaders available for our use, all nicely organized using matlib.   […]

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Xamarin Indie Free License for Developers with Published Title

  Back in October I had the following Twitter conversation with Nat Friedman of Xamarin.   It appears that this process has begun, at least for a limited time and for published developers.  From this announcement at Xamarin: Christmas comes early for indie game developers Because we love seeing indie games succeed, Xamarin wants to […]

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GdxAI 1.7 Released

  GDX AI, a Java based AI library that works with (but doesn’t require) LibGDX just released version 1.7.   From the change log: [1.7.0] – Updated to libgdx 1.7.1 – API Addition: added GdxAI service locator that reduces coupling with libgdx and allows you to use gdx-ai out of a libgdx application without having […]

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Unity 5.3 Released

  Unity Technologies just released version 5.3 of their popular Unity game engine.  The biggest news of this release is probably that WebGL is no longer an experimental platform and is considered a fully supported target.  Apple TV support is also coming soon, but as of right now it is in beta only.   The […]

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Unreal Engine 4.10.1 Hotfix Released

  Following the recent release of Unreal Engine 4.10, Epic just released a hotfix.  From the announcement: Fixed! UE-23364 Make sure that Perforce integration works with SSL connections when compiled with VS2015Fixed! UE-21181 [CrashReport] Object from PIE level still referenced. (via FWorldContext in UEngine::AddReferencedObjects?)Fixed! UE-23371 [CrashReport] UE4Editor_GraphEditor!FNodeFactory::CreateNodeWidget() nodefactory.cpp:91Fixed! UE-23372 [CrashReport] Indexing Blueprints for FiB data […]

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