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Godot Engine Tutorial Part 15–Static and Programmatic 3D Meshes

  Building on the previous 3D Godot Engine tutorial, today we are going to look at dealing with static meshes in Godot.  That is, meshes that don’t change and do not contain animations.  We will look first at loading a 3D model in OBJ format, apply a texture, then finally look at programmatic mesh creation.  […]

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Godot Engine Tutorial Part 16– Using Animated 3D Models

  Now that we have covered 3D basics and loading and creating static meshes now it’s time to move on to loading and using animated models.  Godot currently supports animation only in COLLADA format, which is supported with varying degrees of success in all popular 3D modelling applications.  If you are exporting from Blender, consider […]

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Godot and Visual Studio

  So I decided to take a look at the process of extending the Godot Engine, and to my horror I discovered there is no solution file!  UGH…  Yeah, you can compile from the command line, but that’s not that pleasant of a development experience to an IDE warrior like myself.  I thought I found […]

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