Signs of Life over at Ogre3D

  When I set up the news monitoring on GameFromScratch.com I noticed that Ogre3D hadn’t had an update since June and was somewhat concerned that the project was dying off.  Thankfully today there were signs of life over at ogre3d.org.  If you have never heard of it, Ogre3D is a C++ based renderer and scene […]

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Torque 2D 3.2 Released

  GarageGames have just released Torque2D version 3.2.  Torque2D is 2D game engine built over the Torque 3D engine, which is now open source and MIT licensed. From the release: While you were singing carols door to door and sipping eggnog by the fireplace, the T2D Steering Committee was hard at work wrapping up one […]

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Razer Seiren Microphone

  A couple months back I got sick of having to wear a headset when doing video recording.  I had been using a set of Astro A30 headphones which gave solid results, but I found them uncomfortable after extended periods of recording and didn’t like being tethered to my machine.  So I decided to try […]

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It Came From YouTube–Week 2

  This series is a recap of GameFromScratch’s previous week activity on YouTube.   This week was pretty sparse because it was the week of the Christmas holiday.  Happy holiday folks!  There were however still four videos this week:   A Completely Random Look at 123D Sculpt a freely available tablet based sculpting application from […]

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Unity Patch 5.3.1p1

  Unity just released the first patch for Unity 5.3. From the release notes: Improvements (706098) – Compute: Improved compute shader import times, particularly on Windows (since 5.1 we were always compiling them for GL4.3+GLES3.1 too, while most people only need DX11). (754898) – GI: Light probes and ambient (everything with SH calculations) match ground […]

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