NVidia NSIght Visual Studio Edition 4.5 released

  Nvidia just released version 4.5 of their NSight Visual Studio Edition graphics programming toolkit that I mentioned in the OpenGL resource roundup.   The follow are the major points of this new release: New NVIDIA® Nsight™ Visual Studio Edition 4.5 Features: Graphics Debugging and Profiling Expanded OpenGL API support to include the 4.3 core […]

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Preventing IntelliJ code auto formatting from ruining your day

  Today I ran into something extremely annoying while typing some JSON for a LibGDX tutorial.  LibGDX uses a naming convention that IntelliJ doesn’t like…  here, I’ll show you what I mean.     Suffice to say… it’s pretty annoying.  What’s even more annoying is there is simply no way to turn this behavior off.  […]

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Godot Engine Tutorial Part 2– 2D Scenes, Sprites, Coordinates and Viewports

  In this tutorial we are going to be taking a look at what seems to be everyone’s favorite subject, graphics.  We are going to start by creating a Sprite.  A Sprite is basically a 2D image with spatial information such as scale, rotation and position.  We are then going to take a closer look […]

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