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Unity Release Patch 5.3.4p3

  Another week another Unity patch.  This one is almost entirely fixes unless of course you find Windows store IL2CPP backend changes or updates to the installer EULA as exciting new fixes.  Not mocking of course, new fixes are always welcome.  Well unless of course they break more than they fix I suppose. Here are […]

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A Closer Look At LibGDX

  As part of GameFromScratch’s ongoing A Closer look at game engine series, today we are going to be taking a look at LibGDX, a Java based cross platform game engine(sorta).  The “Closer Look” series is intended to be a cross between a tutorial, review and overview of a game engine, aimed at helping those […]

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Urho3D game engine release version 1.4

Urho3D an open source cross platform C++ based engine I covered in detail here, just released version 1.4.    The following are the changes:   Changelog Direct3D11 and OpenGL 3 rendering. Shader Model 2 support removed. Experimental Emscripten support. Raspberry-Pi 2 support. Overhauled build system with better out-of-source build support & source tree reorganization. Add […]

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LibGDX version 1.6 released

  Title kinda says it all.  Version 1.6 of the popular, cross platform Java based game library LibGDX was just released.  The changelog from the release: [1.6.0] – API Change: GlyphLayout xAdvances now have an additional entry at the beginning. This was required to implement tighter text bounds. #3034 – API Change: Label#getTextBounds changed to […]

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Guide to Creating a Game on an iPad — Our First Project: Adding Spritesheet support to Codea

  As I mentioned earlier in the introduction to Codea, it does not support Spritesheets out of the box. I also mentioned earlier that it was a fairly simple thing to add. In this tutorial I am going to show how I created a class in Codea for enabling sprite sheets, which can also serve […]

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