The open sourced Torque 3D game engine announces 2.0 release

GarageGames have announced the 2.0 release of the recently open-sourced Torque 3D game engine.   So, what is new?   Project Manager, a Qt based project creation tool, for creating projects from Torque Templates A dedicated Linux game server, guess this is easily the biggest new feature of this release Various smaller bug fixes and improvements […]

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Blender 2.65 released … a couple days ago. What's in it for Game Developers?

Whoops.  I generally keep on top of new Blender releases, but this one slipped past my radar.  So, this new is a bit dated.   Anyways, Blender 2.65 was released a couple days ago.  This post takes a look at what’s in this release of interest for game developers.  At first glance, not too much. […]

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GameDev math recipes: Collision detection using bounding circles

In our prior tutorial we looked at using an axis aligned bounding box to perform collision testing.  One big downside was the handling of sprite rotation.  Today, we will look at using a circle instead of a rectangle for our collision detection. The circle has the obvious advantage of being the same size no matter […]

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The cocos2D cross platform toolchain

  Yesterday the cocos2d community announced the first coordinated release of the cocos2d products.  What products comprise this family?   CocosBuilder v3.0-alpha0 cocos2d-html5 v2.1 cocos2d-iphone v2.1-beta4 cocos2d-x v2.1beta3-x–2.1.0   So what is the relationship between these products?  Well, this gets a bit confusing…  cocos2d is the original library, an Objective-C port of the original cocos2D […]

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Quite around here….

    You may notice that the number of posts around here have dropped off recently and will drop off for a bit longer.  First off, let me just say sorry.  I know I personally hate it when I check on a website in my daily rotation if there isn’t any new updates.    So […]

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