Snowkit Alpha 2 Release

  Another popular Haxe based 2D game engine, Snowkit just release Alpha 2. The update notes are rather sprawling so I have excerpt the majority of the changes below.  Go check out the full post for even more details: Changes Woo, there’s a lot to cover. I’ll state this right up top for clarity:I believe […]

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HaxeFlixel 4.0 Released

  Flixel was/is a popular game engine written for the Flash programming language.  It unfortunately hasn’t been updated in many years.  However HaxeFlixel is a port of Flixel to the Haxe cross platform programming language which is very much in fact under active development.  In fact, HaxeFlixel 4.0 was just released today!  This is also […]

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Vulkan 1.0 Finally Released

  The next version of OpenGL has been in the works for a very long time, and has taken many forms.  Previously known as GlNext, the project was instead renamed to Vulkan when AMD released the Mantle API.  Vulkan is much lower level than even OpenGL, leaving much more in the hands of the developer.  […]

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SuperPowers Tutorial Series

  The following is a collection of tutorials showing you how to use the Superpowers HTML5 game engine.  Superpowers is an open source collobaroative game engine with Typescript and experimental Lua support.   Part One – Getting Started In this tutorial we setup the Superpowers engine, launch a server and create our first project.   […]

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Love 0.10.1 Released

  A new version of Love, the popular Lua based 2D game engine, was released today.  Release 0.10.1 brings: Additions Added a new love.conf flag t.externalstorage, which determines whether files are saved in internal or external storage on Android devices. Added an optional ‘collideconnected’ boolean argument to love.physics.newMotorJoint. Added a new variant of love.graphics.arc which […]

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SuperPowers Tutorial Series–Part Four: Scripting Behaviors

  Welcome back to the ongoing Superpowers game engine tutorial series.  In the first part we got Superpowers installed and created our first project, in the second tutorial we look at Actors and Components, the “stuff that makes up your game world”.  Then we did a tutorial on Sprites and Animations give our “stuff” a […]

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Virtual Reality Tutorials

Samsung Gear VR Development Getting Started Tutorials

  The following is a collection of tutorials and videos on getting started developing using the Samsung GearVR Oculus Rift powered VR headset.      Enabling Developer Mode on the GearVR Illustrates how to set your phone into developer mode, enabling you to preview VR applications without having to insert your device in the head […]

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