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Exporting From Blender 2.8 To Godot

With the release of Blender 2.8, there is a ton of interest in using Blender 2.8 with Godot.  The process of importing/exporting has always been one of the biggest challenges for game developers and the newest version of Blender 2.8 is no exception.  We already created a step by step tutorial on creating, texturing and […]

Godot 4.0/Vulkan Renderer Update

Over on the Godot website and update on the status of the Vulkan renderer that is the marquee feature of Godot 4.0.  Vulkan is the Khronos Group’s new low level rendering alternative to OpenGL, that enables developers to get much closer to the metal than previous graphics APIs.  Development of the new Vulkan renderer was […]

The Future Of Godot

The Future Of The Godot Game Engine

With the recent release of Godot 3.1 beta, it’s a good time to look at the future.  That is exactly what Juan Linietsky, lead developer on the Godot engine has done.  On Twitter he laid out his current roadmap for development priorities in Godot 4.0/4.1.In a pair of tweets, he first discussed general Godot improvements, […]

Godot 3 Tutorial Series

Godot 3 Tutorial– Networking

This video covers networking in the Godot game engine.  First we start of creating a simple UDP socket server and a client.  We then illustrate the use of HTTPClient to make a REST web service request.  We then create a simple ENet based client and server in Godot.  Finally we create a simple lobby and […]

Godot 3 Tutorial Series

Godot 3 Tutorial– Tiles and TileMaps

This video covers first how to create a TileSet, then how to use the TileSet to create maps using the Godot 3 TileMap object.  We also look at the code required to select an individual tile in a tilemap as well as how to dynamically add news tiles to your map.  The tutorial also briefly […]

Godot 3 Tutorial Series

Godot 3 Tutorial–2D Physics

This video tutorial covers using the 2D physics system built into Godot 3.  We will cover simple collisions using Area2D, then full blown physics simulations using Rigid Bodies, Kinematic Bodies and Static Bodies, showing how to respond to collisions using code.  Finally we look at collision masks and layers to control what physic objects collide […]

Godot 3 Tutorial Series

Godot 3 Tutorial– Sound FX and Music

This video covers all aspects of audio using the Godot 3 game engine.  We cover how to play audio using an AudioStreamPlayer, then look at how to create one dynamically.  We then look in depth at how audio buses work, how to create special affects.  We also look at how to perform positional audio and […]

Godot 3 Tutorial Series

Godot 3 Tutorial–Keyboard, Mouse and Joystick Input

This video will teach you how to handle input in Godot 3 including keyboard, mouse and joystick/gamepad devices.  We will look at handling input via both polling and event driven, as well as creating an input map to handle input actions in a generic manner. The Video Assets and Code Samples PolledInputextends Sprite2D #This example […]

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